The ultimate strategic card & peg racing game. Outsmart opponents, join guilds, compete in tournaments, and become a champion!
Jump right in - no account needed for solo or private games!
Hold a hand of 5 cards. Choose which to play for strategic depth!
Coming SoonPartner up! Two teams of 2 players compete head-to-head.
Coming SoonEpic team battles! Three players per team for maximum chaos.
Coming Soon
Easy to learn, challenging to master. Here's everything you need to know!
Each player has 5 pegs — 4 in holding, 1 on the home hole. Your mission: race all 4 pegs into your safe zone, then land the final 5th peg on the home/winner hole to win!
On your turn, draw one card. Use it to move a peg. Royal cards (A, J, Q, K, Joker) and 6 grant an extra turn!
Pegs start in holding. Use an Ace, 6, or Joker to bring a peg onto your home hole and start racing!
Land on an opponent's peg to "cut" them! Their peg goes back to holding. Strategic cutting is key to victory!
Take the inner ring for a shortcut! The Fast Track is dangerous but can give you a massive advantage.
Get all 4 pegs into your safe zone, then land the 5th peg exactly on the home/winner hole. First player to finish all 5 pegs wins! Use Royal cards (J, Q, K) to exit the bullseye.
Every card has power. Know them all!
Join the community. Build your legacy!
Band together with fellow players. Guild games, exclusive chat, and friendly competition!
Prove you're the best! Compete in guild-vs-guild tournaments for glory!
See the game in action. Master the strategies!
Learn setup, drawing cards, entering the track, and making your first moves.
When to cut, when to protect, Fast Track tactics, and bullseye mastery.
How to join guilds, compete in tournaments, and dominate the leaderboards.
FastTrack runs on ButterflyFX Dimensional Programming — a computing paradigm where dimensions ARE the computation. Seven Genesis layers, each carrying all lower dimensions within it, governed by the golden ratio (φ = 1.618) and the Fibonacci sequence.
Every point in the system exists in one of three states: Potential (unaddressed possibility), Null (addressed but valueless — pure location), or Manifest (addressed and valued). From these states, dimensions unfold — not stacked, but carried. Each dimension IS an entire lower dimension.
Plucked from pure math. Every note you hear is generated live by equations.
There are no audio files in FastTrack — no MP3s, no WAVs, no samples of any kind. Every note, chord, drum hit, melody, and sound effect is created in real time from mathematical expressions called manifolds. A manifold is just a smooth mathematical surface — think of a bedsheet stretched in the air. Every point on that surface has a height. The Music Substrate reads points along these surfaces, and those heights become the pitch, volume, timing, and tone of every sound you hear.
Here's the simple version: math makes a shape, and the shape makes the music. When you hear a bass note rumble, that's a point on the surface z = x · y. When a cymbal sizzles or a victory fanfare plays, those are coordinates on z = x · y². The game doesn't play sounds — it calculates them, live, from the same manifold surfaces that control the board, the pegs, the cards, and the AI.
Every musical note is a vibration. Middle A vibrates 440 times per second. To get any other note, we use the formula: f = 440 × 2(n − 69) / 12 where n is the note number. This one equation creates every note on the piano — from the deepest bass to the highest chime.
The golden ratio φ ≈ 1.618 appears throughout the game. Board proportions, hole sizes, peg dimensions — all cascade from φ. The music follows the same spiral: Fibonacci numbers 1, 1, 2, 3, 5, 8, 13, 21… weight how loud each layer plays and when chord changes happen. Nature uses this ratio in sunflower seeds, galaxies, and DNA. We use it to make music that feels right.
A manifold is a smooth surface described by an equation. Imagine a rolling landscape of hills and valleys — except instead of dirt, it's made of math. FastTrack uses two manifold surfaces: z = x · y (the "relation" surface — a saddle shape) and z = x · y² (the "form" surface — a curved bowl). Every game element lives on these surfaces. A hole's position determines its rules. A card's coordinates determine its power. The music reads heights off the surface to decide pitch and rhythm. Sound effects pick coordinates to determine their tone and intensity. Even the AI walks along gradients (slopes) on these curves to make decisions. One set of equations runs the entire game — board, music, SFX, and AI.
Imagine a paper roll with holes punched in it, like an old music box. The Music Substrate does the same thing digitally: a grid of 16 slots per bar where each slot can trigger a bass note, a melody note, a drum hit, or a sound effect — all synthesized live from manifold coordinates. The patterns are defined as number arrays. Each game theme has its own song: Neon Circuit (Cosmic), Stellar Drift (Space Ace), Gladiator March (Colosseum), and Coral Groove (Undersea) — all built from the same manifold engine, just different surface coordinates and tempos.
FastTrack is built as a constellation of independent substrates — each one a self-contained system that manages a single domain:
Each substrate is a sealed mathematical surface. They don't call each other — they publish coordinates and other substrates read the surface. No spaghetti. No callbacks. Just geometry.
Creator, Designer, & Developer
Game design, programming, ButterflyFX engine, substrate architecture, AI systemThe True Engine
Golden Ratio (φ), Fibonacci sequence, manifold surfaces z=xy and z=xy², frequency formula f=440×2^((n-69)/12), Web Audio oscillators & filters. All music, physics, AI, and layout generated from pure math.Dimensional Programming Platform
7-level dimensional helix model. Replaces iteration with dimensional transitions. Every substrate, manifold, and surface in this game is a ButterflyFX construct.Public Domain Board Game
FastTrack is a traditional card-and-peg racing game in the public domain. Many companies and craftspeople produce their own boards — the game rules belong to no one. This is an original digital implementation with 3D graphics, AI, multiplayer, and procedural music.No download. No credit card. Just pure strategic fun!
By using FastTrack, you agree to play fair, respect other players, and have fun! Cheating, harassment, or abuse will result in account suspension. Guild masters have authority over their guilds and can remove members at their discretion.
FastTrack is provided "as is" without warranty of any kind. While we strive for a smooth experience, we cannot guarantee 100% uptime. Game progress and stats are stored online but are not guaranteed to be permanent. Play responsibly!
We collect minimal data: your chosen username, avatar, and game statistics. We do not sell your data. Chat messages in guilds are visible to guild members. For private games without login, no data is stored.
© 2026 Ken Bingham / Ken's Games. A ButterflyFX Production. FastTrack is a traditional folk board game — not owned by any single company. Like many classic peg-and-board games, FastTrack boards are handcrafted and sold by woodworkers, game makers, and artisans worldwide. The game rules are in the public domain. This digital implementation — including all code, 3D graphics, procedural music ("The Shape of Me"), AI system, substrate architecture, and manifold mathematics — is an original work by Ken Bingham. All music is procedurally generated from mathematical formulas; no samples or audio files are used.