This guide covers everything about Fast Track. Each section stands on its own. Tap any topic below to jump
straight to it. If you are new, start with How to Win and then read Getting Pegs Out.
Sections are short on purpose. No jargon, no tech speak. Just what you need to play well and have fun.
You have 5 pegs. They start in your holding area. Move all 5 pegs clockwise around the board and into your
safe zone. First player to get all 5 pegs home wins.
1️⃣ Draw a card from the deck each turn.
2️⃣ Move a peg the number of spaces shown on the card.
3️⃣ Pegs travel clockwise around the outer track.
4️⃣ When a peg reaches your safe zone entrance, it turns inward toward home.
5️⃣ First to get all 5 pegs safely home wins the game.
🚪 Getting Pegs Out of Holding
Your pegs begin in the holding area, off the board. Only three types of cards can bring a peg onto the
starting position.
🂡Ace places one peg on your start position and gives you an
extra turn.
6️⃣Six places one peg on your start position and gives you an
extra turn.
🃏Joker places one peg on your start position and gives you an
extra turn.
If you draw any other card and have no pegs on the board, your turn is skipped.
🃏 Card Rules
Number Cards (2, 3, 5, 8, 9, 10)
Move one peg forward that many spaces. No special abilities.
Ace, 6, Joker
🔄 Enter a peg from holding or move a peg on the board.
➕ You always get an extra turn after playing one of these.
4 (Backward Card)
⬅️ Move one peg backward 4 spaces.
🚫 Cannot enter the Fast Track, bullseye, or safe zone while moving backward.
⚡ Drawing a 4 ends Fast Track status for all players. Every peg
currently on the Fast Track is returned to the regular track.
7 (Split Card)
✂️ Split 7 moves between two of your pegs. For example, move
one peg 3 and another 4.
➡️ Both portions move forward (clockwise).
📝 You can also use the full 7 on a single peg.
Jack, Queen, King (Royals)
👑 Move one peg 1 space forward.
➕ You get an extra turn.
🎯 These are the only cards that can exit the bullseye.
✋ Special Hold Rules
🚫No passing your own pegs. You cannot move a peg past or onto
a space that already has one of your own pegs.
💥Cutting. If your peg lands on a space occupied by an
opponent's peg, that opponent's peg is sent back to their holding area.
🔐Start position block. If your starting hole is occupied by
your own peg, you cannot enter a new one from holding until you move that peg.
⏭️No playable move? If you cannot legally move any peg with
the card you drew, your turn ends and the card is discarded.
⚡ Fast Track Shortcut
The Fast Track is an inner ring of special holes that lets you skip large portions of the outer track. It is
a high risk, high reward shortcut.
🕳️Entering. If your peg lands exactly on a
Fast Track entry hole on the outer ring, it drops into the Fast Track.
🔁Traveling. From the Fast Track, your peg moves along the
inner ring, covering ground much faster.
⬅️The 4 card danger. When anyone draws a 4,
all pegs currently on the Fast Track are immediately returned to the outer track. This affects every
player.
🎯Bullseye option. A peg on the Fast Track that lands on the
center bullseye hole with a 1 step card enters the bullseye.
🔥Losing status. If you have a peg on the Fast Track but you
choose to move a different peg (one not on the Fast Track), your Fast Track peg loses its status and
returns to the outer ring.
🎯 Center Bullseye
The bullseye is the single hole in the very center of the board. Landing here is powerful but tricky to exit.
📍How to enter. A peg on the Fast Track that is exactly 1 step
away from the bullseye can move into it using any 1 step card (Ace, 6, Joker, J, Q, or K).
🔒Trapped until a Royal. Once in the bullseye, the only way
out is with a Jack, Queen, or King. No other card can move a peg out of this hole.
🚀Where you exit to. The peg exits the bullseye back to the
outer track, positioned near your safe zone entrance for a quick finish.
🏠 Safe Zone and Home Stretch
Each player has a private column of holes leading to a final home position. No opponent can enter your safe
zone.
🛡️Protected. Once a peg enters the safe zone, it cannot be
cut by opponents.
🎯Exact count. You must land on the home position exactly. If
you overshoot, you cannot make that move.
⬅️No backward entry. The 4 card cannot be used to enter or
move through the safe zone.
🏁Done. Once a peg reaches home, it is permanently safe and
removed from play.
🗺️ Board Map
The Fast Track board is a circular
track with special positions.
🎯
🔴 Start
🟢 Start
🔵 Start
🟡 Start
⚡FT
⚡FT
⚡FT
⚡FT
Safe↓
Safe↑
Regular Hole
FT Entry
Bullseye
Player Start
Safe
Zone
⭕Outer ring: The main circular track where pegs travel
clockwise.
⚡Fast Track entries: Special holes on the outer ring that drop
pegs into the inner shortcut ring.
🔁Inner ring (Fast Track): A shortcut loop that lets pegs skip
ahead quickly.
🎯Bullseye: The center hole. Enter from the Fast Track with a
1 step card. Exit only with J, Q, or K.
🏠Safe zone: Your private column leading to home. Opponents
cannot enter.
🟢Start position: Where your pegs enter the board from
holding.
🎮 Game Controls
Everything in the game is controlled by tapping (or clicking on desktop).
During Your Turn
🂠
Tap Deck
Draw a card
📍
Tap Green Dot
Move peg to that spot
🔵
Tap Peg
Select which peg to move
✂️
Split 7 Dialog
Choose how to split moves
Camera
👆
Drag/Swipe
Rotate the view
🔍
Pinch
Zoom in and out
📹
Camera Button
Choose view mode
🎯
Reset View
Back to default angle
On Screen Buttons
☰
Menu (top right)
Open settings panel
🚪
Exit
Leave current game
👩
Mom Button
Get a helpful hint
📖
Rules
Quick rules reference
⚙️ Settings and Menus
Tap the ☰ hamburger icon in the top right corner during a game to open the settings panel.
Available Settings
🎨 Theme
Switch between 7 visual themes. The board, background, and colors all change. Music
changes to match.
🎵 Music Toggle
Turn background music on or off. Adjust the volume with the slider below it.
🔊 Sound FX Toggle
Turn game sound effects on or off. Adjust volume with its slider.
🎤 Commentary Toggle
Enable or disable the play by play announcements during the game.
👥 Player List
See all players in the current game, who is human, who is a bot, and how many pegs each
has at home.
🔄 Restart
Start the current game over with the same players and settings.
🚪 Exit to Menu
Leave the current game and return to the main menu.
Setup Wizard (Before the Game)
When you choose "Solo vs Bots" from the main menu, you go through a two step setup.
Step 1: Profile
Enter your name and pick an avatar from the paged grid. Swipe left or right to see more
avatars. Tap one to select it.
Step 2: Settings
Choose difficulty (Easy through Warpath) and number of players (2, 3, or 4). Then tap
Start Game.
🎨 Themes and Music
Each theme transforms the entire board, the 3D environment around it, and the music. All music is generated
live from mathematical equations. No audio files are used. Every note is created in real time by the game
engine.
🌌
Cosmic Space
Deep space with glowing nebulas, drifting stars, and floating geometric shapes. A
calm yet mysterious atmosphere.
Choose how challenging the bots play. Higher difficulty means smarter, more aggressive opponents.
😊 Easy
Bots play casually. They rarely cut your pegs and often make suboptimal moves. Move
highlights show you every legal option. Great for learning.
🎯 Normal
Bots make balanced decisions. They will cut you when it is clearly advantageous but
will not go out of their way to target you. Move highlights are shown.
🔥 Hard
Bots play strategically. They prioritize cutting, use the Fast Track aggressively, and
plan several moves ahead. Fewer hints are shown.
🏆 Expert
Bots play near perfectly. They make optimal moves, aggressively block your safe zone,
and coordinate with each other. No move highlights.
🔥👹 Warpath
Bots are hunting you. Their primary goal is to cut your pegs, even if it costs them
strategically. They will chase your pegs around the board. Winning is extremely difficult. This mode is
for players who want a true challenge.
🧠 Strategy Tips
Beginner Tips
Get pegs out early. The more pegs you have on the board, the more options you have each
turn.
Save royals for the bullseye. Jack, Queen, and King are the only way out of the
bullseye. Do not waste them on regular moves if you have a peg trapped there.
Spread your pegs. If all your pegs are bunched together, you will block yourself.
Intermediate Tips
Use the Fast Track wisely. It is a powerful shortcut, but a single 4 card from any
player ends it for everyone. Consider how many 4s have already been played.
Cut when it counts. Landing on an opponent near their safe zone is more valuable than
cutting one that just entered the board.
Watch the 4 card. If you have a peg on the Fast Track, be aware that any player drawing
a 4 will kick you off.
Advanced Tips
Count cards. There are four 4s in the deck. If all four have been played and the deck
has not reshuffled, the Fast Track is safe.
Use the bullseye exit strategically. Exiting the bullseye places you near your safe
zone. If timed well, one turn from the bullseye can win the game.
Force opponents off the Fast Track. If you draw a 4, it is sometimes worth the backward
move because it also disrupts every opponent on the Fast Track.
Block your start position. Keep a peg near your start to prevent opponents from using
that area freely.
📚 Tutorial: Your First Game
Follow these steps to play your first game of Fast Track.
Step 1: Start a Game
From the main page, tap "Solo vs Bots." Enter your name, pick an avatar, choose Easy
difficulty, and set 2 players. Tap Start Game.
Step 2: Draw a Card
When you see "Your Turn!" tap the card deck on the right side of the screen. A card
will flip over. If you drew an Ace, 6, or Joker, you can place a peg on your starting position.
Step 3: Move a Peg
Green dots appear on the board showing where you can move. Tap a green dot to move your
peg there. If no green dots appear, you have no legal moves and your turn ends.
Step 4: Watch the Bot
The bot takes its turn automatically. Watch its peg move. Then it is your turn again.
Step 5: Use the Fast Track
If your peg lands exactly on a Fast Track entry hole, it will enter the Fast Track
automatically. You will see your peg move to the inner ring.
Step 6: Get Pegs Home
Guide your pegs around the board into your colored safe zone. Move them to the final
home position. Get all 5 home to win.
Tip: Use Mom
If you are ever stuck, tap the Mom button (bottom of screen). She gives friendly hints
about your best move.
🌀 The Science Behind Fast Track
Fast Track is built on something called a "manifold" system. That sounds complicated, but it is actually a
simple and beautiful idea. Let's walk through it with ordinary language.
What Is a Manifold?
Imagine a bedsheet. Lay it flat and it is a simple 2D surface. Now grab the corners and twist it, drape it
over a ball, fold it into waves. It is still the same sheet, but its shape has changed. A manifold is
exactly that: a surface that can be flat, curved, twisted, or folded into any shape, and still follows
reliable rules at every point.
In Fast Track, the game board is a manifold. Each hole on the board sits at a specific point on a
mathematical surface described by equations like z = xy (a smooth saddle shape) or z = xy² (a more dramatic
curved surface). These coordinates determine everything about that hole.
What Is a Substrate?
A substrate is a layer that runs underneath something and provides it with services. Think of soil under a
garden. The flowers do not need to know about worms and minerals. They just grow because the soil provides
what they need.
In Fast Track, substrates are invisible engines that run beneath the game. There is a Music Substrate, a
Rules Substrate, a Crowd Substrate, and more. Each one does a specific job without the player needing to
know it exists.
How Does a Manifold Make Music?
Every hole on the board has coordinates (x, y, z) on the manifold surface. The Music Substrate reads those
coordinates and translates them into notes.
For example, a hole at position (3, 5) on the z = xy surface sits at height z = 15. The substrate maps that
height to a musical pitch. Low positions make bass notes. High positions make treble notes. When a peg
moves, the sequence of holes it passes through creates a melody.
The same principle creates chords, rhythms, and textures. The x coordinate might control tempo, the y
coordinate might control instrument type, and z controls pitch. This means the music is never random. It is
always a direct reflection of what is happening on the board.
How Does a Manifold Make Colors?
Colors work the same way. Each position on the manifold maps to a hue, saturation, and brightness. Holes near
the center might glow gold. Holes on the outer edge might pulse blue. When a theme changes, the manifold
equations change, and every color on the board shifts to match the new mood.
How Does It Control Bots?
Each bot "lives" on the manifold surface at a point determined by its personality type. A cautious bot sits
at a gentle slope on z = xy, where decisions are smooth and conservative. An aggressive bot sits at a steep
cliff on z = xy², where decisions are sharp and bold.
The manifold gives each bot a "gravity" that pulls its decisions in a natural direction. This is why bots in
Fast Track feel like they have real personalities. They are not following a list of "if this, then that"
instructions. They are rolling along the curves of a mathematical surface, and the shape of that surface
determines their character.
Why Does This Matter?
Most games use separate systems for rules, sound, visuals, and AI. In Fast Track, all of these come from the
same mathematical surface. Change the surface and everything changes together: new colors, new music, new
bot behavior, new game feel.
This is the core idea behind ButterflyFX's Dimensional Programming. One equation, many dimensions, infinite
expressions.
Key Terms
Manifold — A mathematical surface (like z = xy) that the game
board sits on. It provides coordinates that drive music, color, rules, and AI.
Substrate — An invisible engine layer that uses manifold
coordinates to produce something useful (music, crowd noise, visuals).
z = xy surface — A saddle shaped manifold. Produces smooth,
balanced outcomes. Used for normal difficulty bots and mellow music.
z = xy² surface — A steeper, more dramatic manifold. Produces
intense outcomes. Used for aggressive bots and energetic music.
Dimensional Programming — ButterflyFX's approach where one
mathematical structure (the manifold) generates multiple outputs (sound, color, behavior) simultaneously.
Procedural Generation — Creating content (music, colors,
decisions) from equations in real time instead of loading pre made files.
📘 Glossary
Peg — Your game piece. You have 5 of them. Move them around
the board to win.
Holding Area — Where your pegs wait before entering the board.
Use an Ace, 6, or Joker to bring them out.
Start Position — The hole where your peg enters the board from
holding.
Outer Track — The main circular ring of holes that pegs travel
along clockwise.
Fast Track — The inner shortcut ring. Enter by landing exactly
on a Fast Track entry hole.
Fast Track Entry — Special holes on the outer ring that
connect to the inner Fast Track.
Bullseye — The center hole of the board. Enter from the Fast
Track. Exit only with J, Q, or K.
Safe Zone — Your private column of holes leading to home.
Opponents cannot enter.
Home — The final position in your safe zone. A peg here is
permanently safe.
Cut — Landing on an opponent's peg to send it back to their
holding area.
Extra Turn — Some cards (Ace, 6, Joker, J, Q, K) let you draw
and play again immediately.
Split — The 7 card's ability to divide its moves between two
pegs.
Royal — Jack, Queen, or King. Move 1 space, grant an extra
turn, and can exit the bullseye.
Deck — The pile of cards you draw from each turn.
Theme — A visual and musical style that changes the entire
look and sound of the game.
Bot — A computer controlled opponent.
Manifold — The mathematical surface underlying the game board
(see The Science Behind It).
Substrate — An engine layer that uses manifold data to produce
music, colors, or behavior.
🧭 Getting Around the Website
Main Pages
🏠 Home Page
The landing page at kensgames.com/fasttrack. Shows game features, how to play, and
three buttons to start playing: Solo vs Bots, Private Game, and Online Lobby.
🤖 Solo Setup
Choose your name, avatar, difficulty, and number of opponents. Two simple steps then
you are in the game.
🔒 Private Game
Create a private game with a 6 letter code or join one by entering a code. Share the
code with friends to get them in.
🌐 Online Lobby
Find public games or create one. See who is looking for players. Quick match puts you
in the next available game.
📖 This Guide
The page you are reading now. Accessible from the game menu, the setup wizard, and the
home page.
How to Use the Setup Wizard
The setup wizard has a sticky button bar at the top of the screen. Tap "Next" to proceed to the next step.
Tap the back arrow to go to the previous step. The main action button (Next or Start Game) is always visible
at the top so you never have to scroll to find it.
🎯
Credits and About
Fast Track is a digital board game by Ken's Games, powered by ButterflyFX Dimensional
Programming.
Fast Track is a digital interpretation of the classic pegged board game known by various names worldwide.
This version does not claim ownership of the traditional game concept.
Engine: ButterflyFX Dimensional Programming Standard
Music Engine: ButterflyFX Music Substrate v2.0
3D Renderer: Three.js
AI System: ManifoldAI (z = xy / z = xy² geometric decision surfaces)