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KENSGAMES

World Class Arcade Portal — Est. 2026

A new breed of arcade gaming where every game, every score, and every player exists in a unified geometric space. No ads. No pay-to-win. Just pure skill.

Free account  ■  Global leaderboards  ■  Cross-game achievements  ■  No credit card
60FPS Locked
<80msResponse Time
4Player Multiplayer
0Ads Ever
Replayability
3Live Games
■ Now Playing ■

Featured Games

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Gameplay Screenshot
● LIVE
FastTrack
2–4 Players Strategy Board Game
A lightning-fast multiplayer board game where strategy meets speed. Race your pieces across a dynamic board, block opponents, and play your hand right. Features 5-Card Draw variant for high-stakes rounds. Skill always wins.
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Gameplay Screenshot
● LIVE
BrickBreaker 3D
Solo Multiplayer Arcade
The classic reimagined in full 3D. Walls of bricks stretch into depth — your ball curves through space. Power-ups warp physics. Global leaderboard tracks every point. Solo or head-to-head: who clears the board fastest?
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Gameplay Screenshot
● LIVE
Alien Space Attack
First Person Space Combat 3D
Strap in. First-person deep-space combat rendered in real-time 3D. Waves of alien formations advance with tactical intelligence. Dodge, strafe, and blast your way to the top of the galactic kill board.

⚙ The Engine

KensGames runs on a game engine built from first principles — not a commercial framework. Every game on this portal shares a common geometric foundation that makes them faster, fairer, and more responsive than anything built the traditional way.

The architecture treats every game event — a move, a shot, a score — as a point in a unified dimensional space. This isn’t a marketing claim. It’s how the code actually works.

  • Single source of truth — all games share one data model. No sync conflicts, ever.
  • Zero code duplication — physics, audio, multiplayer, AI all live in shared substrates.
  • Geometry-native matchmaking — players matched by proximity in skill-space, not arbitrary buckets.
  • Real-time everything — leaderboards, presence, scores update live across all games simultaneously.
  • Browser-native — no installs. WebGL2 running at full GPU speed in your browser.
Rendering EngineWebGL2 + GLSL
3D FrameworkThree.js r163
Shared Substrates9 Universal Modules
Multiplayer ProtocolWebSocket Real-time
Background RendererRay-Marched Surface
The TheoryDeep dive →
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Coming Soon

Geometry Wars 2D
Twin-stick chaos where the arena itself shifts and folds. Every wave changes the rules of the space you fight in.
▼ Q3 2026
Manifold Racer
Tracks that curve through impossible geometry. The fastest line isn’t always straight.
▼ Q3 2026
Grid Dungeon
Turn-based dungeon crawler with infinite procedural maps generated by the same engine powering every KensGames title.
▼ Q4 2026
Surface Siege
Real-time strategy where territory expands and contracts across a living mathematical landscape.
▼ Q4 2026
■ The Creator ■

About

I’m Kenneth Bingham — software engineer, digital artist, and the architect behind KensGames. I build everything here from scratch: the engine, the games, the multiplayer infrastructure, the art. No templates, no game-maker tools, no shortcuts.

My background spans full-stack development, 3D graphics, generative art, and systems thinking. KensGames is the convergence of all of it — a portal where mathematical elegance meets arcade intensity.

When I’m not coding, I create digital and generative artwork available at my art store. I also write about programming, game design, and the philosophy of building things that matter.

Connect

Substack — Writing & Essays GitHub — Open Source LinkedIn — Professional X (Twitter) Facebook kenetrics.art@gmail.com
■ The Theory ■

About Manifold

Manifold is a dimensional programming paradigm that uses mathematical surfaces as the foundational architecture for software systems.

Instead of traditional software layers (frontend, backend, database), Manifold treats every element of a system — players, games, scores, sessions, UI components — as points embedded in a continuous geometric space. The surface equation z = x · y (the hyperbolic paraboloid, or saddle surface) is the core primitive. Every interaction is a coordinate on this surface.

This isn’t metaphor. The game engine literally maps player positions, AI decisions, matchmaking, scoring, and rendering through dimensional substrates — reusable modules that plug into the manifold surface. A substrate for audio, a substrate for physics, a substrate for networking — all sharing one coordinate system.

Gyroid Surface
sin(x)cos(y) + sin(y)cos(z) + sin(z)cos(x) = 0
The background renderer. Infinite, non-self-intersecting, minimal surface.
Diamond Surface
cos(x)cos(y)cos(z) − sin(x)sin(y)sin(z) = 0
The structural skeleton. Branching factor 4, drives grid columns and data flow.
Saddle Surface
z = x · y
The core computation primitive. Every game event maps to a point on this surface.

All spacing in the UI derives from φ (golden ratio = 1.618). All colors derive from the three trig terms.
This isn’t decoration — it’s the architecture rendering itself. Explore the geometry →

■ Legal ■

Terms of Service

Effective Date: January 1, 2026

1. Acceptance

By accessing KensGames.com (“the Portal”), you agree to these Terms of Service. If you do not agree, do not use the Portal.

2. Accounts

You may create a free account. You are responsible for maintaining the security of your credentials. One account per person. Sharing accounts is prohibited. We reserve the right to suspend or terminate accounts that violate these terms.

3. Conduct

You agree not to: cheat, hack, exploit bugs, harass other players, use automated tools or bots, attempt to access other users’ accounts, or interfere with the operation of the Portal. Fair play is enforced. Violations result in permanent bans.

4. Content & IP

All games, code, art, audio, and design on KensGames are the intellectual property of Kenneth Bingham. You may not copy, reverse-engineer, redistribute, or create derivative works from any Portal content without explicit written permission.

5. Privacy

We collect only what’s necessary: email, username, and gameplay data (scores, session stats). We do not sell data to third parties. We do not use tracking pixels or advertising networks. No ads. No data brokers. Ever.

6. No Warranties

The Portal is provided “as is” without warranty of any kind. We do not guarantee uptime, data preservation, or uninterrupted service. Games may be updated, modified, or retired at any time.

7. Limitation of Liability

KensGames and its creator shall not be liable for any indirect, incidental, or consequential damages arising from use of the Portal.

8. Changes

We may update these terms at any time. Continued use of the Portal constitutes acceptance of updated terms.