A new breed of arcade gaming where every game, every score, and every player exists in a unified geometric space. No ads. No pay-to-win. Just pure skill.
KensGames runs on a game engine built from first principles — not a commercial framework. Every game on this portal shares a common geometric foundation that makes them faster, fairer, and more responsive than anything built the traditional way.
The architecture treats every game event — a move, a shot, a score — as a point in a unified dimensional space. This isn’t a marketing claim. It’s how the code actually works.
I’m Kenneth Bingham — software engineer, digital artist, and the architect behind KensGames. I build everything here from scratch: the engine, the games, the multiplayer infrastructure, the art. No templates, no game-maker tools, no shortcuts.
My background spans full-stack development, 3D graphics, generative art, and systems thinking. KensGames is the convergence of all of it — a portal where mathematical elegance meets arcade intensity.
When I’m not coding, I create digital and generative artwork available at my art store. I also write about programming, game design, and the philosophy of building things that matter.
Manifold is a dimensional programming paradigm that uses mathematical surfaces as the foundational architecture for software systems.
Instead of traditional software layers (frontend, backend, database), Manifold treats every element
of a
system — players, games, scores, sessions, UI components — as points embedded in a
continuous geometric
space. The surface equation z = x · y
(the hyperbolic paraboloid, or saddle surface) is the core primitive. Every interaction is a
coordinate on this surface.
This isn’t metaphor. The game engine literally maps player positions, AI decisions, matchmaking, scoring, and rendering through dimensional substrates — reusable modules that plug into the manifold surface. A substrate for audio, a substrate for physics, a substrate for networking — all sharing one coordinate system.
All spacing in the UI derives from φ (golden ratio = 1.618). All colors derive from the three trig
terms.
This isn’t decoration — it’s the architecture rendering itself.
Explore the geometry
→
Effective Date: January 1, 2026
By accessing KensGames.com (“the Portal”), you agree to these Terms of Service. If you do not agree, do not use the Portal.
You may create a free account. You are responsible for maintaining the security of your credentials. One account per person. Sharing accounts is prohibited. We reserve the right to suspend or terminate accounts that violate these terms.
You agree not to: cheat, hack, exploit bugs, harass other players, use automated tools or bots, attempt to access other users’ accounts, or interfere with the operation of the Portal. Fair play is enforced. Violations result in permanent bans.
All games, code, art, audio, and design on KensGames are the intellectual property of Kenneth Bingham. You may not copy, reverse-engineer, redistribute, or create derivative works from any Portal content without explicit written permission.
We collect only what’s necessary: email, username, and gameplay data (scores, session stats). We do not sell data to third parties. We do not use tracking pixels or advertising networks. No ads. No data brokers. Ever.
The Portal is provided “as is” without warranty of any kind. We do not guarantee uptime, data preservation, or uninterrupted service. Games may be updated, modified, or retired at any time.
KensGames and its creator shall not be liable for any indirect, incidental, or consequential damages arising from use of the Portal.
We may update these terms at any time. Continued use of the Portal constitutes acceptance of updated terms.