Five browser games — multiplayer, AI opponents, procedural audio — running from a 7.3 MB code footprint. No installs, no downloads, no asset libraries. Geometry is computed at runtime instead of shipped.
Player state is encrypted with AES‑256‑GCM, content is signed with HMAC‑SHA256, passwords are bcrypt (cost 12), and auth is moving to passkeys. Security details ▶
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“A Stradivarius doesn’t contain its tone — it is the shape that produces that tone when a master pulls the right string the right way. The games on this site are played the same way.”
“Hello, I’m Jules. Mind the step, no flash photography, and don’t let the names scare you off. We’re going to take a short walk through dimensional and manifold computing — by the end you’ll see you’ve been living in this stuff your whole life.”
Every player enters as a single point with a name, a color, and a seat. No duplicates. No shadows. The board is one shared field, not six copies pretending to agree. When launch is hit, the field blooms once; every peg, every move, every turn is projected from that same bloom. If two screens disagree, that is not a mystery, it is a broken projection. The fix is always the same: return to one source, verify every seat against it, and broadcast only what the source allows.
KensGames runs on a game engine built from first principles — not a commercial framework. Every game on this portal shares a common geometric foundation that makes them faster, fairer, and more responsive than anything built the traditional way.
The architecture treats every game event — a move, a shot, a score — as a point in a unified dimensional space. This isn’t a marketing claim. It’s how the code actually works.
I’m Kenneth Bingham — software engineer, digital artist, and the architect behind KensGames. I build everything here from scratch: the engine, the games, the multiplayer infrastructure, the art. No templates, no game-maker tools, no shortcuts.
My background spans full-stack development, 3D graphics, generative art, and systems thinking. KensGames is the convergence of all of it — a portal where mathematical elegance meets arcade intensity.
When I’m not coding, I paint and create generative artwork. Originals and licensed reproductions — prints, mugs, t-shirts, pillows, tote bags, phone cases, and more — are available at my Fine Art America shop ▶. I also write about programming, game design, and the philosophy of building things that matter.
Manifold is a dimensional programming paradigm that uses mathematical surfaces as the foundational architecture for software systems.
Instead of traditional software layers (frontend, backend, database), Manifold treats every element
of a
system — players, games, scores, sessions, UI components — as points embedded in a
continuous geometric
space. The surface equation z = x · y
(the hyperbolic paraboloid, or saddle surface) is the core primitive. Every interaction is a
coordinate on this surface.
This isn’t metaphor. The game engine literally maps player positions, AI decisions, matchmaking, scoring, and rendering through dimensional substrates — reusable modules that plug into the manifold surface. A substrate for audio, a substrate for physics, a substrate for networking — all sharing one coordinate system.
All spacing in the UI derives from φ (golden ratio = 1.618). All colors derive from the three trig
terms.
This isn’t decoration — it’s the architecture rendering itself.
Explore the geometry
→
Effective Date: January 1, 2026
By accessing KensGames.com (“the Portal”), you agree to these Terms of Service. If you do not agree, do not use the Portal.
You may create a free account. You are responsible for maintaining the security of your credentials. One account per person. Sharing accounts is prohibited. We reserve the right to suspend or terminate accounts that violate these terms.
You agree not to: cheat, hack, exploit bugs, harass other players, use automated tools or bots, attempt to access other users’ accounts, or interfere with the operation of the Portal. Fair play is enforced. Violations result in permanent bans.
All games, code, art, audio, and design on KensGames are the intellectual property of Kenneth Bingham. You may not copy, reverse-engineer, redistribute, or create derivative works from any Portal content without explicit written permission.
We collect only what’s necessary: email, username, and gameplay data (scores, session stats). We do not sell your data to third parties or data brokers. Some games may include in-app purchases or third-party advertising in the future; if and when they do, it will be disclosed in-app and remain separate from the data-sale prohibition above.
The Portal is provided “as is” without warranty of any kind. We do not guarantee uptime, data preservation, or uninterrupted service. Games may be updated, modified, or retired at any time.
KensGames and its creator shall not be liable for any indirect, incidental, or consequential damages arising from use of the Portal.
We may update these terms at any time. Continued use of the Portal constitutes acceptance of updated terms.